This week in code club participants began learning about computational thinking and how thinking like a computer helps with coding. Computational thinking can be broken down in to four steps:
Abstraction—Removing details from a solution so that it can work for many problems
Algorithm—A list of steps that allow you to complete a task
Decompose—To break a hard problem up into smaller, easier ones
Pattern—A theme that is repeated many times Program—Instructions that can be understood and followed by a machine
The activity for this week was to look at a number on Monsters, categorise the monsters with what they have in common e.g. Same eyes, then abstract the ones that are different Eg. Different eyes and final create step-by-step instructions on how to create a monster with the monsters in each category. After the instructions were written, participants were then asked to test these instructions to see if they could be easily followed. With a bit of adjustment to the instructions, the room was then filled with some amazing artwork.
Welcome to Code Redlands
Code Redlands is a STEAM and robotics program dedicated to creating a an environment where we can explore, learn and create. With Digital Literacy a new focus for the future, we want to augment digital literacy skills by offering space, technology, and facilitators. We hope to equip the next generations of Queenslanders with STEAM (Science Technology, Engineering, Art & Mathematics) skills to find their own place in an increasingly digital world.
Redland Libraries offer School Holiday Activities throughout the year for children aged 8 and above.