This week in Robotics, the participants continued on with learning how to code their robot to follow a line. This session focused on coding the robots to distinguish between a black and a white line. The challenge for the session was for participants to get their robot to follow a circle and a zigzag line. They first needed to test their colour sensor to get the correct colour reading of the black lines, then code the robot in a way that for as long as it was reading black, it would continue on. The participants enjoyed coding this because they could see that if they used a loop in their code, that the robot would forever continue to do that task. Once they figured out how to code the line, it was then up to coding the robot on the black lined circle. The circle was a tad more difficult as participants had to change the degree on which the robot turned and searched for lines. In the end, everybody was incredibly impressed by what they accomplished.
This week in code club participants began learning about computational thinking and how thinking like a computer helps with coding. Computational thinking can be broken down in to four steps:
Abstraction—Removing details from a solution so that it can work for many problems
Algorithm—A list of steps that allow you to complete a task
Decompose—To break a hard problem up into smaller, easier ones
Pattern—A theme that is repeated many times Program—Instructions that can be understood and followed by a machine
The activity for this week was to look at a number on Monsters, categorise the monsters with what they have in common e.g. Same eyes, then abstract the ones that are different Eg. Different eyes and final create step-by-step instructions on how to create a monster with the monsters in each category. After the instructions were written, participants were then asked to test these instructions to see if they could be easily followed. With a bit of adjustment to the instructions, the room was then filled with some amazing artwork.
This week in Robotics Club at Capalaba Library, participants started off by adding their colour sensor to their robot. Once the sensor was added, it was time to learn some new code. This new code enabled their robots to sense the difference between the floor and black tape marked on the floor. Then the first challenge began! The challenge was for the participants to code their robot to see if they could get their robot to start on the black line, move to the next black line, stop and continue on to the last black line. Everybody worked incredibly hard and the code was worked out pretty quickly. It was then on to the next challenge! The next challenge was to learn about the display code and to display an image on their robot, whilst it was moving in between the black lines. This is when a participant said “Um I think I will turn my speed up to 100 and hope for the best”. Their theory unfortunately didn’t work however upon reflection, they eventually got the code correct.
Welcome to Code Redlands
Code Redlands is a STEAM and robotics program dedicated to creating a an environment where we can explore, learn and create. With Digital Literacy a new focus for the future, we want to augment digital literacy skills by offering space, technology, and facilitators. We hope to equip the next generations of Queenslanders with STEAM (Science Technology, Engineering, Art & Mathematics) skills to find their own place in an increasingly digital world.
Redland Libraries offer School Holiday Activities throughout the year for children aged 8 and above.