It is important that robots can turn and move in many different directions and this week, it was all about testing the newly built robots on how well they can drive in a perfect square. The participants started out learning about what code is needed to make their robot turn in different directions and the second half of the lesson, participants tested their robot, re-coded their robot and tested again. The skills of testing and recoding the robots are important because it ensures that participants build the best robot they can and that the robot does exactly what the participant wants it to do.
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This week in code club, it was all about starting the process of building an app. Firstly, the participants needed to gain an insight in to what an app is and what it takes to build an app. Next, they began with creating a storyboard, outlining what they wanted the app to look like and what the app will do. The participants flew through this part of the lesson due to last week’s introduction to storyboarding. Next week will be all about creating the app that they designed. In Week two at Capalaba Code Club, the participants learnt how to create their very own Stop Motion video. The session started out with learning what different types of apps there are and that not all apps that are created are games. The participants then started learning about how to create a storyboard to help them visualise what they were actually going to film. Once the storyboard was completed, everyone started filming their stop motion with Lego, play-doh, backgrounds and more. It definitely engaged everyone as all of the participants successfully created their very own video! Enjoy the videos; it was a fun time for everyone! P.S. No Lego people were harmed in the filming of these videos
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Welcome to Code Redlands
Code Redlands is a coding and robotics program dedicated to creating a an environment where we can explore, learn and create. With Digital Literacy a new focus for the future, we want to augment digital literacy skills by offering space, technology, and facilitators. We hope to equip the next generations of Queenslanders with STEAM (Science Technology, Engineering, Art & Mathematics) skills to find their own place in an increasingly digital world.
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February 2018
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