In Code Club this week participants learnt to code or drive a Sphero (robotic ball) through a maze. The participants started the lesson with learning how to code their Sphero and then participants could either code or drive their Sphero through a maze that was set up by the presenters. The participants found this both difficult and incredibly fun.
This week in robotics, it was time for the participants to learn how to code their robot to follow a line. It may seem simple to us, but the robot can’t “see” how a human does. It sees by comparing colours, touches, and distance to see or feel the environment and then act on the code it has been given. For example, if the robot was to follow a black line on a white background, the robot has to use its colour sensor to detect the two colours, move forward and make a decision of “if I see white, turn left” or “if I see black, go right”, essentially moving forward doing a zig-zag on the floor. The participants were definitely up to the challenge.
Well done again participants for rising to the challenges that we set each week and succeeding.
Robotics this week at Capalaba was all about learning how to use the robot’s colour sensor and adding display text to the robot. We started off explaining to the participants the difference between all the sensors that can be added to the robot e.g. touch sensor, gyro sensor, ultrasonic sensor etc. We focused on the colour sensor and using it to differentiate between different colours, then using those different colours to guide what our robot does.
After the participants added the colour sensor to their robot, it was their task to drive between two lines that were taped to the floor: a black line and blue line, and stop after reaching the blue line. Once they completed the task (with ease), it was time to move on to learning how to use display blocks on their robot.
The display block function on the robot can be used for many different things such as displaying a picture at the end of the code, or the robot can display words on the Lego eV3 screen. This text display is what we focused on in the second half of the lesson. The participants started with learning how to use the display box and what it can display, then it was their task to get their robot coded so that it would display two rows of words, at the same time for 3 seconds. Like every task that we have set for the participants, they nailed it.
Next week, in Robotics, we will be focusing on how to code the robots to follow a line.
Week two of Code Club was all about starting to create games using the Makey Makey as the controls. This week it was all about adding sounds, and whatever finishing touches the game needed. We had games ranging from a make-your-own-music band to a pony and cheesy puff adventure. The games were all very well done!
In week two of Robotics, the participants learnt about coding their robot to go straight and how to turn. We started off with an easy challenge of starting on one line, and moving to the next line. And once the participants had mastered this, it was time to move from one line, move to the next line and back again. This challenge was easy for the participants so their next challenge was to work as a team and to code their robots to create a Mexican wave. It took a few attempts, but it was done with ease! The second half of the lesson was learning how to code their robot to turn and move in a square. This challenge proved to be a bit more difficult, but again, the participants rose to the challenge and successfully coded their robot to move in a square. Well done to the participants!
Welcome to Code Redlands
Code Redlands is a coding and robotics program dedicated to creating a an environment where we can explore, learn and create. With Digital Literacy a new focus for the future, we want to augment digital literacy skills by offering space, technology, and facilitators. We hope to equip the next generations of Queenslanders with STEAM (Science Technology, Engineering, Art & Mathematics) skills to find their own place in an increasingly digital world.