Kathleen Teh would like to invite anyone who is aged 13-15 years who play digital games at least 30 minutes/day most days of the week to participate in a research study she is conducting as part of her Masters degree. Participation involves a 60-90 minute interview and creating a picture with paper and pen to share experiences of digital gaming.
If you’re interested in participating, or would like more information, please email email@example.com or call 0402 920 474.
Participation is entirely voluntary and withdrawal from the study will not affect your relationship with Kathleen Teh or Queensland University of Technology (QUT). Please note that this study has been approved by the QUT Human Research Ethics Committee (approval number 1800000685). If you have any questions, please contact me, or my supervisor Associate Professor Carol Windsor, via the contact details provided above.
Please feel free share this post, more information is available here.
0402 920 474 firstname.lastname@example.org
07 3138 3837 email@example.com
Week 3 code club was an introduction to App Lab on code.org. Participants could work their way through a self-paced activity designed for learning how to code an app. The participants had a lot of fun and it made them start thinking about if they could design an app, what it would do and what it would look like. Once they had worked their way through the activity, they could then move on to start making their own app.
In robotics week 3, participants started learning how to code their robot to turn. It was their task this lesson to code their robot to move from one line marked on the floor to another line, turn around and drive back. It started off as a challenge, but as the participants started working with their robot more and testing their code constantly, the challenge turned very easy. Once everyone had mastered the first challenge, it was then the task to drive from one line to another and drive around an object without touching it. This proved to be another challenge, but again, it was conquered in no time at all. Another great week of coding and robotics done! Well done to everyone.
Week 2 Code Cub was very exciting for participants as they had their first look at Python coding. The lesson began with a discussion about python coding and how it differs from block coding and what it can be used for. The next part of the lesson involved coding a Rock, paper and scissor game. The participants enjoyed coding their own game and found python coding to be a bit challenging, but they look forward to doing some more in the future.
Robotics week two was all about learning how to code the robot to move in a straight line. The participants started with exploring the Lego Mindstorm coding icons and learning what each block does. After their exploring what everything does, it was time to code the robot to move from one line marked on the ground to another and reverse back the way the robot came. Everyone did this with ease! Well done participants, one week closer to the sumobot challenge.
Welcome to Code Redlands
Code Redlands is a coding and robotics program dedicated to creating a an environment where we can explore, learn and create. With Digital Literacy a new focus for the future, we want to augment digital literacy skills by offering space, technology, and facilitators. We hope to equip the next generations of Queenslanders with STEAM (Science Technology, Engineering, Art & Mathematics) skills to find their own place in an increasingly digital world.
Redland Libraries offer School Holiday Activities throughout the year for children aged 8 and above.